Event Type Student Short Talks
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Title
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february
Event Details
In complex manufacturing ecosystems, tracking component defects and understanding supply chain interconnections is critically challenging. This project proposes traceability methods by developing a node-based tracking system using Neo4j
Event Details
In complex manufacturing ecosystems, tracking component defects and understanding supply chain interconnections is critically challenging. This project proposes traceability methods by developing a node-based tracking system using Neo4j graph database and Docker containerization technologies. By implementing/adopting an advanced visualization framework, we created a comprehensive tool that maps supply chain relationships across enabling precise identification and rapid diagnosis of defective components. Our implementation significantly enhances a manufacturer’s ability to trace product origins, isolate potential failure points, and streamline quality control processes. Our implemented solution demonstrates the potential for significant reductions in defect investigation time and offers unprecedented visibility into intricate supply chain networks, providing a scalable and adaptable methodology for comprehensive component tracking.
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Time
(Saturday) 10:00 am – 10:10 am
Location
Daisy/Marigold
Event Details
Girl Who Code (GWC) Club at Miami University started in 2016. Since then, club members have organized events to encourage girls in middle-high schools to study in computing
Event Details
Girl Who Code (GWC) Club at Miami University started in 2016. Since then, club members have organized events to encourage girls in middle-high schools to study in computing fields. For the last two years, GWC has organized its program under the iSpace, which is a non-profit organization governed by a Board of Trustees consisting of area educators, business leaders, and individuals who volunteer their time and talents to further education in STEM over 20 years across the Greater Cincinnati area. GWC has designed a 10-week program to introduce girls in grades 6-9 to the exciting world of coding and computer science. Every Monday evening, the program offers participants an engaging learning experience where they develop foundational coding skills, work on creative projects, and explore how technology can solve real-world problems. Kati and Isha (club admin team) want to share their experiences with the conference participants in the short student talk session.
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Time
(Saturday) 10:00 am – 10:10 am
Location
Clover
Event Details
Insufficient K-12 computer science education remains a significant challenge in the United States, with only about half of high schools offering computer science courses and exposure to computing
Event Details
Insufficient K-12 computer science education remains a significant challenge in the United States, with only about half of high schools offering computer science courses and exposure to computing in K-6 severely lacking. This paper presents the groundwork for a systemic approach to K-6 computing education, leveraging partnerships between Allegheny College and Crawford Central School District. The “Code with Chompers” program aims to address gaps by providing consistent, hands-on computational learning experiences for elementary school students.
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Time
(Saturday) 10:20 am – 10:30 am
Location
Daisy/Marigold
Event Details
Despite sign language being one of the few forms of nonverbal communication, there’s a concerning lack of interest in learning this valuable tool for discussion. According
Event Details
Despite sign language being one of the few forms of nonverbal communication, there’s a concerning lack of interest in learning this valuable tool for discussion. According to a 2022 study from Mitchell and Young, which focused on learning the number of people using sign language, 2.8% of the hearing impaired population in the United States are proficient. The game Grim Gestures intends to help improve this statistic by using video games and machine learning. It throws players head first into the basics of sign language learning in a horror environment which compels them to keep alert and observant. Over the past few years, the use of Machine Learning and AI based technologies have grown exponentially, enhancing the field of Computer Science by miles. By using the game engine GoDot, with AI supported programming languages Python and C# as the backbone to production, this video game will be designed to teach sign language. Using a common medium like video games will be an effective method to draw new audiences into nonverbal communication that never had the chance to be exposed to it before. By implementing teaching into a more digestible form for people who may struggle with upfront learning, Grim Gestures can open new communication avenues for the average person. |
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Time
(Saturday) 10:20 am – 10:30 am
Location
Clover
Event Details
The rapid adoption of artificial intelligence (AI) in scientific research has amplified the reliance on high-performance computing (HPC) systems to process large datasets, perform simulations, and train deep
Event Details
The rapid adoption of artificial intelligence (AI) in scientific research has amplified the reliance on high-performance computing (HPC) systems to process large datasets, perform simulations, and train deep neural networks (DNNs). However, many researchers face challenges in effectively utilizing HPC resources, leading to inefficiencies such as underutilized CPUs, GPUs, and memory, as well as frequent out-of-memory (OOM) errors during model training. These issues often stem from a need for more understanding of requesting and allocating HPC resources tailored to specific AI workflows.
This short talk draws from my six years of research experience, including my work with the NSF-funded ICICLE project, where we developed resource provisioning software for AI-driven scientific computing. Through this work, I have gained extensive experience with major HPC centers such as the Ohio Supercomputer Center (OSC) and the Texas Advanced Computing Center (TACC). The talk provides actionable insights to help researchers optimize resource usage, including tailoring allocations for different phases of the AI lifecycle, leveraging HPC gateways like OnDemand, tuning resource configurations to meet workload requirements, and selecting suitable GPU types and memory allocations. Additionally, the talk highlights resources like the National Artificial Intelligence Research Resource (NAAIRR), which offers access to computing resources for running AI workloads. By enhancing understanding of HPC resource management and showcasing available tools and opportunities, this talk aims to reduce inefficiencies, minimize allocation wait times, and foster more effective scientific innovation while empowering researchers to maximize their use of HPC systems and resources.
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Time
(Saturday) 10:40 am – 10:50 am
Location
Clover
Event Details
Agile principles were invented to allow teams, specifically involved in software development, to work efficiently and develop a framework for collaborating and creating applications and products
Event Details
Agile principles were invented to allow teams, specifically involved in software development, to work efficiently and develop a framework for collaborating and creating applications and products in a timely manner. Major companies, such as Apple and Microsoft, integrate the Agile framework that allows them to stay at the forefront of tech business and consistently successful in developing new products and services. However, it is not uncommon for developers and software engineers to work independently, specifically in the video game industry. The mountain of solo-development is quite a daunting feat, especially since it is difficult to establish organization and structure to create something alone without a form of leadership or framework. Thus, integrating Agile into independent study, research, and creation was integrated to find how effective they were. Agile principles in the solo-development space were tested for their efficacy through designing and building an educational video game, called “The Debugger,” and its purpose is to help teach complex, yet fundamental, skills in the computer science field for the K-12 audience and classroom. Through the creation of the video game, Agile within the solo-development space have shown to improve accountability by planning goals for each day with a daily standup, reduce burn-out when deciding responsibilities for the week with a Scrum meeting, and raise efficiency with a framework that is solely dedicated to creating new products and software independently. |
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Time
(Saturday) 10:40 am – 10:50 am
Location
Daisy/Marigold